this is true, however to try and put it the way 343 did, "armor lock wasn't being used so much as a deflection method, as it was a simple "pause" button during fights". yes, it did all those things, but having the ability to spam it for minor second durations made it overwhelming in close quarters, which is a majority of the games better maps. while i don't like that it can no longer reflect plasma grenades, i do like that being shot at while it's active reduces it's duration. considering armor lock in halo reach is a prototype, i'd expect things like that to effect it in some way.
"This is so good it HAS to be fattening".
"I don't need to prove that i'm right,I simply need to prove that you're wrong".
What's that,you want something drawn? with an anime like style to it? perhaps you should commission me then!
that was an interesting watch.except for the whole MLG part, they just bug me in general.
"This is so good it HAS to be fattening".
"I don't need to prove that i'm right,I simply need to prove that you're wrong".
What's that,you want something drawn? with an anime like style to it? perhaps you should commission me then!
my preorder is also for the limited edition.mainly because it's halo, and i'm still kicking myself for not having that reach statue.
"This is so good it HAS to be fattening".
"I don't need to prove that i'm right,I simply need to prove that you're wrong".
What's that,you want something drawn? with an anime like style to it? perhaps you should commission me then!
Yup, that looks like Halo. Again.
MLG tries it's best to scrub the fun out of Halo mp; no vehicles, few pickups, less players, limited weapons.
I'll be shocked if MLG allows that perk letting you see through walls.
Thing is, the whole idea of competitive FPS on a console, esp ones with tons of aim assist & P2P connections, is laughable.
Halo multiplayer peaked at Halo3, imo. Loved the vehicles, equipment usage, maps.