<p mce_keep="true">Here we go again:
<p mce_keep="true">If we are going to have an AGE league for Rainbow 6, we need to get it rolling before summer vacations start up and matches become difficult to schedule. I have collected alot of your thoughts about future events. A league gets plenty of support, but I've heard that others get burned out by leagues or just straight up prefer one-nighters. In an attempt to keep evolving and improving AGE events, I would like a little input.
<p mce_keep="true">I'm thinking of a slightly shorter league. In an effort to accomadate different schedules, I propose 2 divisions: EST and PST (or 9:00 and 11:00 divisions). At sign-up, you will be allowed to sign up in a squad of 2 or 3 and state which division you can or would like to join. Regular schedule would be within division only, then playoffs would mix. (This setup will allow scrimmages between divisions).
<p mce_keep="true">Rules (which will be debated and possibly modified):
<ul>[*]
<div mce_keep="true">5 or 6 playing members per team (depending onsign-ups)</div>[*]
<div mce_keep="true">Each team chooses unique Home Map</div>[*]
<div mce_keep="true">One match per week</div>[*]
<div mce_keep="true">9rounds:4 Home,4 Away, 1 tie-breaker(visitors picks 2 gametypes, flip spawns) (tie-breaker map and GT determined by admin)</div>[*]
<div mce_keep="true">No restrictions, default settings except A&D will be set to 2 respawns</div>[*]
<div mce_keep="true">Playoffs: Seeding determines match-ups</div>[/list]<p mce_keep="true">The purpose of this post is to measure interest and give a little more feedback. I'm assuming a majority of event AGE'rs are down with a league and will start sign-ups on Saturday-ish. If it seems an overwheming majority want one-nighters, then I will start a series of themed one-nighters. Also, when sign-ups begin, I will start a Live message campaign.
<p mce_keep="true">So, let me hear it. Want do you want, and I'll put it together.


Totally just thought I unlocked something as you popped on Live." ~QuasarSquirrel


