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<?xml-stylesheet type="text/xsl" href="http://adultgamingenthusiasts.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx</link><description>It took 6 years, but they have finally done it. Microsoft&amp;#39;s Xbox division has turned a profit. Last year Microsoft Entertainment and Devices Division (EDD) President Robbie Bach said that the Xbox business would be profitable in 2008. Well, so far</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 SP2 (Build: 31113.47)</generator><item><title>re: Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx#173217</link><pubDate>Sat, 26 Jan 2008 17:26:07 GMT</pubDate><guid isPermaLink="false">0cc50eee-c317-4c4e-b624-4350643f512d:173217</guid><dc:creator>Sharky</dc:creator><description>&lt;p&gt;That&amp;#39;s what I mean. How can they get away with saying they are profitable when the post billion dollar losses? I guess when you have a reset button every 3 months that is an easy task. And, how can you write off a continuing cost? The Xbox 360&amp;#39;s are going to continue to break.&lt;/p&gt;
&lt;p&gt;I guess when they say profitable, they mean, for that quarter; not the total sum. Thats a pretty weak way to show success.&lt;/p&gt;
&lt;img src="http://adultgamingenthusiasts.com/aggbug.aspx?PostID=173217" width="1" height="1"&gt;</description></item><item><title>re: Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx#173024</link><pubDate>Fri, 25 Jan 2008 21:51:32 GMT</pubDate><guid isPermaLink="false">0cc50eee-c317-4c4e-b624-4350643f512d:173024</guid><dc:creator>ShapeGSX</dc:creator><description>&lt;p&gt;Sharky, they didn't hide it at all. &amp;nbsp;They wrote off 1 billion dollars in their Q4/07, which ended in June 07. &amp;nbsp;Where have you been?&lt;/p&gt;
&lt;img src="http://adultgamingenthusiasts.com/aggbug.aspx?PostID=173024" width="1" height="1"&gt;</description></item><item><title>re: Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx#172905</link><pubDate>Fri, 25 Jan 2008 15:56:16 GMT</pubDate><guid isPermaLink="false">0cc50eee-c317-4c4e-b624-4350643f512d:172905</guid><dc:creator>Sharky</dc:creator><description>&lt;p&gt;I don't buy it. There is no way a division can have a 30% failure rate in its hardware and still turn a profit. I guarantee you they wrote off an assumed cost for this &amp;quot;soft recall&amp;quot; in another division last year, so it is not shown on this quarter/half. They are probably assuming in their figures that there are no more future failures. I always take profit announcements lightly, because they are usually skewed by divisional write-offs and hide administration costs. With a company as large as Microsoft, it is very easy to hide losses in other profiting or administrative divisions. It's a common and easy practice that all businesses do. And is very easy when your division is part of a multi bullion dollar profit company. All they have to do is say the failures are part of a continuing R&amp;amp;D initiative and put the costs there. Im not saying thats what they did, but it is an example of how easy true costs can be hidden.&lt;/p&gt;
&lt;img src="http://adultgamingenthusiasts.com/aggbug.aspx?PostID=172905" width="1" height="1"&gt;</description></item><item><title>re: Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx#172876</link><pubDate>Fri, 25 Jan 2008 15:14:39 GMT</pubDate><guid isPermaLink="false">0cc50eee-c317-4c4e-b624-4350643f512d:172876</guid><dc:creator>Doctor Hoops</dc:creator><description>&lt;p&gt;took so long because they sold the 360 hardware at a loss until recently - think its break even on that now. &amp;nbsp;Also had a $1 billion write-off to cover all the RROD issues, and until this last fall/winter, there weren't that many gotta-have games to drive sales. &amp;nbsp;If anything, they hit profitablilty faster than most people thought they would.&lt;/p&gt;
&lt;img src="http://adultgamingenthusiasts.com/aggbug.aspx?PostID=172876" width="1" height="1"&gt;</description></item><item><title>re: Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx#172860</link><pubDate>Fri, 25 Jan 2008 10:23:40 GMT</pubDate><guid isPermaLink="false">0cc50eee-c317-4c4e-b624-4350643f512d:172860</guid><dc:creator>Soldan</dc:creator><description>&lt;p&gt;Wonder why it took so long to make a profit. &amp;nbsp;:P&lt;/p&gt;
&lt;img src="http://adultgamingenthusiasts.com/aggbug.aspx?PostID=172860" width="1" height="1"&gt;</description></item><item><title>re: Xbox Turns A Profit</title><link>http://adultgamingenthusiasts.com/blogs/age/archive/2008/01/24/xbox-turns-a-profit.aspx#172859</link><pubDate>Fri, 25 Jan 2008 08:41:48 GMT</pubDate><guid isPermaLink="false">0cc50eee-c317-4c4e-b624-4350643f512d:172859</guid><dc:creator>AJ in HD</dc:creator><description>&lt;p&gt;the market also seems to like this as their stock went up in after hours trading.&lt;/p&gt;
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