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Anonymous
10-12-2004, 02:33 PM
I just can't seem to get into MKD like some of you seem to be doing. I asked this question in another thread earlier, but I didn't seem to get a response, so I'll ask again.

What is the attraction of this game? Konquest mode is as boring as watching paint dry! Running all over like an idiot to get the little koins and keys, most of which apparently open containers of totally useless junk. Like I want a picture of some software puke who was involved in writing the boring game. Or original concept art? WTF has that got to do with the GAME?

And what's with this constant repetition of these ludicrous "combinations" that only seem to serve to make me have a constantly sore right thumb?

I have yet to be able to get an online matchup with anyone, so there may as well not even be an online mode.

And yet many of you rave about this game. Please tell me what I am missing that is making it fun for you, cause otherwise I'm just gonna take the thing and trade it in ASAP while I can get max credit for it. And while you are at it, tell me what will make DOA:U any better, 'cause I know nothing about that series, either. Thanks in advance.

vicious696
10-12-2004, 02:46 PM
I cannot speak for MDK but I've been a DOA fan for years and I love the
counter system. If they can pull off lagless online play then it'll be
arcade perfect. Also the arcade mode that allows 8 players to go round
robin ala the old arcade fighters makes it perfect for me. I will say
that DOA is a love/hate type of game. So it isn't for everyone.





P.S. It will also be one of the prettiest games to ever grace the Xbox

Pointg5
10-12-2004, 02:46 PM
This game is making me crazy. I thought Ninja Gaiden was supposed to be hard, but it's nothing compared to this. I can't do a combo for the life of me. I have tried setting the controller down and just punching buttons, but that only gets me so far. If I have to go through all of this and I open up a Krypt and there's a picture of a software guy, this game will become a frisbee. I never did understand that, you see a game with some unlockable features and it's concept art or pictures of the developers, who cares. I haven't tried on-line yet, but I did play Arcade, that was somewhat fun.

soul embrace
10-12-2004, 03:00 PM
This game is making me crazy. I thought Ninja
Gaiden was supposed to be hard, but it's nothing compared to
this. I can't do a combo for the life of me. I have tried
setting the controller down and just punching buttons, but that only
gets me so far. If I have to go through all of this and I open up
a Krypt and there's a picture of a software guy, this game will become
a frisbee. I never did understand that, you see a game with some
unlockable features and it's concept art or pictures of the developers,
who cares. I haven't tried on-line yet, but I did play Arcade,
that was somewhat fun.



this is a different kind of hard i found the buttons to be not as
respondsive as they should be. ninja gaiden hard because of the AI.

when this game first came out i like it a lot but after playing a while
online and offline and found some flaws in it. like doing the teleport
punch with scorpion you can do it and someone using subzero could do
the ice ball the direstion i was just at and then freeze me behind
them. yes the online part was lag free when you are playing but i kept
getting drop from the game. way for your information ebgames give $30
for the collectors edition or the regular so if you have the collctors
you can keep everything but the case,instruction book and game disc. i
know this cause i traded both mortal kombat deadly allance and mortal
kombat deception in today and got x-men legends and top spin. way i
recommend getting x-men legends it's an action rpg kinda like PSO but
you can have 4 people fighting with you plus you don't have to keep
doing the same level over and over again.

The Empty Way
10-12-2004, 03:01 PM
DOA:U is just another fighter Way2. The real meat of the game is the fighting. I can't disagree about the Konquest Mode. If you're not ready to go through the general frustrations of pickin just one character to practice until you can perform the special moves and some combos... then fighting games in general will never appeal to you.



The real appeal of a fighter game is the challenge between two human players who both have a fair degree of proficiency developed with at least one character. Proficiency developed to the point that thought is no longer required to accomplish moves and therefore focus can be geared toward the instict and feel of the fight itself.



You will eventually catch me in some online matches, but as with many, I am still trying to learn and play 12 games at once.. lol. My particular fanship of fighters is more nostalgic than hardcore. The only time I became hardcore with a fighter game was with the original Mortal Kombat.. and to a lesser degree the original Soulcaliber for Dreamcast. I still haven't put much offline time into practicing up with MK:D, but I know I am holding onto this game and therefore will catch up with it in time.



If you trade MK:D, I certainly would understand. There is nothing particularly "easy" about gaining true proficiency in this game. Much higher learning curve than the Rainbow 6 games and Links 2004 for that matter. You will either go through the pain and learn to love it, or it will drive you insane in the process... lol.



But if you do trade it, bear in mind my opening statement and remember thatDOA:U is yet another fighter game and will have a very similar learning curve. But, I would rent it just in case its unique fighting gameplay differences might be easier to adapt to?

NEFARIOC
10-12-2004, 03:07 PM
I'm pretty damn good at MK......but I'm spoiled by Soul Caliber 2, so I'm trading it in to pay off Halo2.:smt001

tanner
10-12-2004, 03:09 PM
Yeah, MK:D is fun but you either like it or you dont. I dont know how
long it will sit on my shelf, but for now I am pretty happy with it.



I agree with Soul, if you dont like, then just go ahead and trade it
for Xmen Legends. Several people have talked about this game being
good, so you might give that a shot.



As far as getting on live, well are you having connection problems or
just not played with anyone yet. If you dont feel comfortable with the
button combinations and what not, then honestly, I wouldn't recomend
getting on live at all with it. Its no fun having you butt kicked over
and over again. (Not that I am saying that would happen, for all I know
you would wax my ass in a match) But, from what I am reading, it
doesn't sound like you are comfortable with the button combinations for
special moves or quick combos.



Again, if your not happy, then pass it on and pick up Xmen. If you like
RPG games with a mix of fun action, then you would probably like Xmen.

Whiteice
10-12-2004, 03:13 PM
All I can say is all games arent for everyone. I personally enjoyed the Konquest (Though it did get tiresome at times.) I enjoyed getting that feeling of unlocking hidden characters, arenas, puzzle fighter characters. It personally gives me that giddy feeling inside that I accomplished something. Think it has to do with more so of unlocking hidden characters (Hidden characters are a big thing for the fighting scene.)

The actualy fighting mode isn't as good as some other fighters. I have never ever liked the way Ed Boon and his staff programmed there moves. I guess that just comes from playing Street Fighter 2 first, and nowadays most fighter's are based off of the same style of moves as SF2, so they tend to come easier to me if this is the case. MK series has just always had IMHO the stupidest button sequences to pull off there moves.

Puzzle Kombat is fun as hell. I guess you have to like these types of games to be interested in it. I loved playing Bust a Move and Puzzle Fighter out of all the Tetris clone style games.

Chess I have yet to play since noone really seems to want to play it and I dont wish to play with the GP if I can help it.

Anyhow, again it all boils down to what you personally like and what you don't. Again, all games arent for everyone.

I am personally looking more forward to DOA:U simply for the fighting mechanics the game offers. Should be a lot more simplistic for those who are frustrated with the combos in MK:D as well as smooth button/controller sequences to perform some of the bigger combos.

The_Divided
10-12-2004, 04:26 PM
All I can say is all games arent for everyone. I personally enjoyed the Konquest (Though it did get tiresome at times.) I enjoyed getting that feeling of unlocking hidden characters, arenas, puzzle fighter characters. It personally gives me that giddy feeling inside that I accomplished something. Think it has to do with more so of unlocking hidden characters (Hidden characters are a big thing for the fighting scene.)



Personally, I thought the fight system to be an improvement over Deadly Alliance. I agree in that this game is hard, and I was really getting pissed off by the final battle with Scorpion in Konquest mode.

It just initally felt like the CPU was "cheating" by reacting to my control input before my own character did. However, after much meditation, I started to notice how the CPU reacted in certian situations, and I was able to have a greater startegy setup rather than just playing for the moment. Some may say that it is faulty AI that would cause simmilar reactions in simmular situaions, but I feel this is more "human" then a general response. Most people I play, have some amount a variety in their playing, but every will always resort back to some tried and true set of move when threatened with losing a match. The key to a good fight (as with poker) is to learn your opponents "tell" sign and exploit those weaknesses.

It is in this regard that I find Deception to be a marvel. During that final battle, I was able to "feel" were my oppoenent was heading (kind of like a point to a conversaion). By learning each of Shijinko's fighting syles (I didn't focus on his weapons at all) I found combonations that would allow me to cut my opponent off at the pass, so to speak.

Don't get me wrong, I'm sure many of you will be to kick my butt all over the place, but MKD is a great deal more complex than I previously expected. I must say that I am plesantly surprised. I never got into the DOA stuff, but I would be interested if it has the same amount of complexity.

Oh...if you are having trouble with combos, timing is a crucial aspect. To continue a combo, the button presses must happen before the character completes the attack. For instance, if a combo is X,X,A, you must press the second X before you character finishes thier attack. The A must be press before the character finishes the second attack. Since each attack for each character takes a different amount of time, the timing of the button presses will vary through the combo, and between different characters.

divided

DavidNDC
10-12-2004, 04:30 PM
I'm with Way2Old on this one. :smt045

Anonymous
10-12-2004, 06:51 PM
Chess I have yet to play since noone really seems to want to play it and I dont wish to play with the GP if I can help it.



Send me an invite. I'll play chess with you.

But yeah the MK series has always had a different kind of feel to it then other fighters. Games like DOA and Soul Caliber tend to lends themselves more to button mashing whereas MK has always had more of a precision feel to it, which if you're a new to the series feels admittely a lot more stiff then other fighting games. As Tanner mentioned it's kind of a love it or hate it type thing and is sadly responsible for MK's decline in popularity over the years. Well that and a good deal of them have been less then good. I love the game myself but's definitely not for everyone.

The Empty Way
10-12-2004, 07:14 PM
Dropping like flies.. lol. Heck, I can't say that I just love the amount of precision and timingthat is indeed required to be succesful with MK fighters. Back with MK1, I had much more time on my hands and a neighbor who dug the game as much as I did.. enough so that we always had a "back and forth" thing with our competition which always kept it fresh and pushed me to continue practicing.



These days though, I could personally enjoy a fighter that is a bit more succeptible to "button mashing" allowing you to jump in and have fun while increasing the deeper aspects of mastery at your own pace.



If DOA:U turns out a bit more "user friendly", I would think there's a chance its online popularity amongst AGE'ers would quickly surpass that of MK:D. Maybe MK:D's life on my shelf is limited afterall? I do like that I can keep the Kollektible goodies and just get the flat rateif I traded my Kollektors Edition, especially the disc with MK1 on it. Heck, I'd keep the outter cardboard shell with Scorpion on the cover, put the MK1 disc in a blank DVD case and keep it in that shell and then get ~$30 for the trade and have a worthy nostalgia game for the $30 I didn't recoup.Not a total loss.. lol.

Gosh, the goodness of the great new games season and the harshness of the consumer world so quick to determine their fate. If this were the boring mid-summer "new game dryspell", any of these recent releases would seem like gold and at least get a longer chance to survive. Alas, but I am just as guilty in quickly determining the fate of some of my new games this "release season". :smt004

Anonymous
10-12-2004, 09:07 PM
I cannot speak for MDK but I've been a DOA fan for years and I love the counter system. If they can pull off lagless online play then it'll be arcade perfect. Also the arcade mode that allows 8 players to go round robin ala the old arcade fighters makes it perfect for me. I will say that DOA is a love/hate type of game. So it isn't for everyone.


P.S. It will also be one of the prettiest games to ever grace the Xbox



I would loveto play this game with you. Let me know when you get it. I have it preordered.

soul embrace
10-12-2004, 09:16 PM
Dropping like flies.. lol. Heck, I can't
say that I just love the amount of precision and timingthat is
indeed required to be succesful with MK fighters. Back with MK1, I had
much more time on my hands and a neighbor who dug the game as much as I
did.. enough so that we always had a "back and forth" thing with our
competition which always kept it fresh and pushed me to continue
practicing.



These days though, I could
personally enjoy a fighter that is a bit more succeptible to "button
mashing" allowing you to jump in and have fun while increasing the
deeper aspects of mastery at your own pace.



If
DOA:U turns out a bit more "user friendly", I would think there's a
chance its online popularity amongst AGE'ers would quickly surpass that
of MK:D. Maybe MK:D's life on my shelf is limited afterall? I do like
that I can keep the Kollektible goodies and just get the flat
rateif I traded my Kollektors Edition, especially the disc with
MK1 on it. Heck, I'd keep the outter cardboard shell with Scorpion on
the cover, put the MK1 disc in a blank DVD case and keep it in that
shell and then get ~$30 for the trade and have a worthy nostalgia game
for the $30 I didn't recoup.Not a total loss.. lol.

Gosh,
the goodness of the great new games season and the harshness of the
consumer world so quick to determine their fate. If this were the
boring mid-summer "new game dryspell", any of these recent releases
would seem like gold and at least get a longer chance to survive. Alas,
but I am just as guilty in quickly determining the fate of some of my
new games this "release season". :smt004



empty you can keep the cardboard box also i gave mine to the manager
that i know at my eb. he was going to throw it away but then decided to
keep it.

MetalSiren
10-13-2004, 04:12 AM
I love fighting games back to Street Fighter and this one is no different. I hated the konquest mode, but you need to do it to get all the dam characters. I have not been good with combos, but you really dont have to.....I have played Tanner, Pred, White, Capt H, and even thought I suck........ they have never gotton a flawless victory from me.

I just like the one-on-one action.... NOT THIS WAY :goatlove1

Pointg5
10-13-2004, 08:40 AM
Now that I have played this game more, I am still bad at it, but strangely, it makes me want to get better at it. If there is a combo like: x,,x,y, I seem to do okay, but the finishing y seems to be where everything goes wrong.It seems like when I hit y, there is no response. Is there any trick to this?

tanner
10-13-2004, 08:53 AM
Now that I have played this game more, I am still bad at it, but strangely, it makes me want to get better at it. If there is a combo like: x,,x,y, I seem to do okay, but the finishing y seems to be where everything goes wrong.It seems like when I hit y, there is no response. Is there any trick to this?





If you are refering to those seemingly impossible pop up combos, <-x,...<-x,x,x,y, well I know what you mean. I dont really have an answer to tell how to get them, but pratice. What I found that helped, was to just look down at my controller and listen to the sound of the hits that I am making on the other character in training. If you just look at the buttons and press all three, x,x,y, in a one, two, three fashion, it will do the combo. Basically it was all timing. Something that would piss me off, was that I would get the combo, but the last hit, would just pass through the character, so in reality, I did the combo, but it didn't completly hit the other person. Again, try the looking at the buttons and talking the button press actions outloud while you do it. Dont press the x,x,y combo too fast, just press them as if you were typing them out on a keyboard.


I hope that helps, but its kind of hard to explain. Again, really it just comes down to doing them over and over until you land that last punch. I would think that the "y" button was just not working at all, hell I even lost a controller to a wall with these stupid combos, but it will happen.

Pointg5
10-13-2004, 09:16 AM
Thanks Tanner, the y button works, I am sure it is operator error. I will just keep practicing. Somebody did say this in one of the previous posts, that they thought the responsiveness of the controller is not very good in this game.I have a feeling that everything will gel, it may take me longer than most, but I'll get it. This is the first time I played a MK game. I fired it up Sunday morning and my wife saw it and said that she used to play this game all of the time, I am afraid to play her, because she will probably bury me#-o.

The Empty Way
10-13-2004, 10:18 AM
Although touched on in here in various places, I just wanted to add that a particular element of the fighting style built into this and even previous versions of MK that can lead to frustration and misunderstanding of the system is the fact that once a move is executed, you will not see response of continued button input until the duration ofthe initialmove is completed (this includes a small recovery time, etc.). This lends tothe feel of non-responsiveness when compared to a number of other fighters. But in fact, it is not a matter of non-responsiveness.It is a question of becoming familiar with the time your fighter is tied up in an executed move andits recovery time. At this stage, just a bit more effort than maybe I am willing to put forth to master a game. That's just me though. :smt001