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View Full Version : BA Trans Atlantic time delay?



Anonymous
09-29-2004, 06:34 AM
At first I thought I was just rubbish but Nef threw me a little life line by saying that the vast distance between my Xbox and his server would cause me some aiming problems.

Playing last night on Haddock's server seemed to confirm this. I could hardly kill any moving target,even when firing5 rounds into the middle of their chest. I ended up hiding in the corridors withan M6.

I don't remember these problems with Wolfie and I didn't play RS3 enough to blame anything other than my ability.

I seem to be able to hold my own when hosting, no I can, honest.

It makes sense, can anyone confirm/add anything? Thanks.

tanner
09-29-2004, 06:39 AM
The only thing that I can think of would be some sort of packet loss
issue, since basically you are piping into the US and some of the
packets are getting lost causing not noticable lag, but more subtile
frame jumps. I am really not sure about all of this. You might
talk to your ISP and see if they can beef up your upload speeds, but
again wouldn't think that distance from server would cause lag aiming
issues. Hmmm, certainly a head scratcher. :smt017

NEFARIOC
09-29-2004, 06:40 AM
Yeah, when I play in a UK server I adapt a totally different strategy. While playing in a local server I can be very aggressive and not worry about certain snipe spots. In the UK it's all about the "pre-fire or blind-fire". I generally carry an M16 and fire on possible corners or windows where the enemy could be.

Anonymous
09-29-2004, 06:40 AM
Yep, it can affect you. I have probably the shittiest connection
in the history of XBox Live, I might as well be logging in from the
moon. I get screwed somtimes when it comes to kills but I just
laught it off (read: cuss alot) and keep playing. Good luck!



EDIT: Like Tanner said, packet loss is a huge issue if you have
it. Packet loss is what makes my connection so bad. Oddly
enough, I only have packet loss on XBox Live, the PC is perfect.:smt009

Anonymous
09-29-2004, 06:56 AM
The only thing that I can think of would be some sort of packet loss issue, since basically you are piping into the US and some of the packets are getting lost causing not noticable lag, but more subtile frame jumps. I am really not sure about all of this. You might talk to your ISP and see if they can beef up your upload speeds, but again wouldn't think that distance from server would cause lag aiming issues. Hmmm, certainly a head scratcher. :smt017


I always have at least two stars on a good US server, so I guess my upload is adequate. The packet still has to travel from my box to theirs, however fast its still a long way. Would a packet contain the fact that my shot was on target, or, that I fired at a particular group of pixels? I'm out of my depth now so please excuse any nonsense.

tanner
09-29-2004, 07:02 AM
Well am reaching the end of my depth too there Red, but it certainly
could be possible. I mean basically, by pressing the trigger, you are
telling it to do something, and while seeming instantaneous, the loss
of a packet here and there could cause a jump or shift, causing a miss,
etc. I really dont know all that much about it, but that is the only
thing I can think of.

Anonymous
09-29-2004, 07:52 AM
Can't say with certainty, but empirical evidence has shown on many occassions that in a head on firefight, even when it seems to ME that I fired first and dead on target, the kill goes to the other guy. I have no way of knowing if HIS box showed him firing first, nor of knowing how the server interpreted the altercation. It's an interesting situation, but I can't give a definitive answer. Could be one reason we so often hear "I don't know how I could have missed!" in the dead room. :smt003