Anonymous
10-13-2004, 07:30 PM
I looked at the Battlefront Guide, and figured I could add some things that aren't there, but could be useful to know about the Rocket Troopers, since that is the only class I ever play. Please keep in mind that any time i talk about trajectory in this post, it is assumed that there is NOT a vehicle lock-on in effect.
so here goes:
Republic - ARC Trooper:
Primary Weapon: Merr-Sonn PLX Missile Launcher
The Arc Trooper's Merr-Sonn PLX Missile Launcher fires a single round per shot, but can fire 2 shots before having to reload. The Launcher rounds, when fired, begin tailing to the right when they reach a certain distance(I'm not sure about the exact distance this starts, but it is roughly about 1 1/2 seconds after the shot is fired), making long shots a bit tricky due to having to account for the extreme fall off. The Merr-Sonn PLX seems(I am not too sure, but I'd be happy to test this if anyone wants to) to have a weaker-than-normal damage-per-shot but the shortest reload time, and average projectile speed.
ARC Trooper's Merr-Sonn PLX Missile Launcher:
Projectile Speed: 2nd
Projectile Damage: 3rd
Reload Time: 1st
Trajectory: Tails to the Right
CIS - Assault Droid:
Primary Weapon: BAW E-6OR Missile Launcher
The BAW E-60R Missile Launcher packs a pretty heavy punch per shot, and has an average reload time. You have to reload after every shot. It has been my experience, that the E-60R rounds begin to rise after a certain distance. The rounds travel slower than normal as well.
Assault Droid's BAW E-60R Missile Launcher:
Projectile Speed: 3rd
Projectile Damage 2nd
Reload: 3rd
Trajectory: Rises
Empire - Shock Trooper:
Primary Weapon: MiniMag PTL Missile Launcher
The MiniMag PTL Missile Launcher touts devastating damage, at the expense of Reload time, and projectile speed. The PTL Launcher has a straight trajectory, with little to no tailing or rising at all. It does the highest damage per shot of all the missile launchers, but has a painfully slow reload time after each shot.
Shock Trooper's MiniMag PTL Missile Launcher:
Projectile Speed: 4th
Projectile Damage: 1st
Reload Time: 4th
Trajectory: Straight, no tailing, rising, or fall off.
Rebel Alliance - Rebel Vanguard
Primary Weapon: Golan Arms HH-15 Missile Launcher
The HH-15 is unique in the fact that it fires two rounds at once. it has the fastest projectile speed by far, but also carries the weakest damage per shot, which is why the Vanguard carries more rounds than anyone else. The HH-15 requires a reload after every firing, and it fires both of its rounds in rapid succession. The trajectory of the first round is normally straight, but the second round will ALWAYS fire WIDE of the first one. This makes the HH-15 a bit more dependant on its Lock-On ability than the other missile launchers, and makes it a bit weaker against Infantry than the other Launchers.
Rebel Vanguard's Golan Arms HH-15 Missile Launcher:
Projectile Speed: 1st
Projectile Damage: 4th
Reload Time: 2nd
Trajectory: 1st Round fires straight, 2nd round fires wide
in closing, here are 3 general tips for being a skilled Rocket Trooper.
1. If you are forced to shoot at Infantry, aim your Launcher at your opponent's FEET, or an object nearby like a wall. Try to land the shot in front of him, making the Missile hit the ground(or wall), and allowing the splash damage to do the rest.
2. USE THOSE MINES! There's no reason you should die with mines in your possesion, unless someone blows up the ammo droid next to you *grin*. Those mines are VERY effective, and hardly anyone ever checks for them. With smart placement, they ca
so here goes:
Republic - ARC Trooper:
Primary Weapon: Merr-Sonn PLX Missile Launcher
The Arc Trooper's Merr-Sonn PLX Missile Launcher fires a single round per shot, but can fire 2 shots before having to reload. The Launcher rounds, when fired, begin tailing to the right when they reach a certain distance(I'm not sure about the exact distance this starts, but it is roughly about 1 1/2 seconds after the shot is fired), making long shots a bit tricky due to having to account for the extreme fall off. The Merr-Sonn PLX seems(I am not too sure, but I'd be happy to test this if anyone wants to) to have a weaker-than-normal damage-per-shot but the shortest reload time, and average projectile speed.
ARC Trooper's Merr-Sonn PLX Missile Launcher:
Projectile Speed: 2nd
Projectile Damage: 3rd
Reload Time: 1st
Trajectory: Tails to the Right
CIS - Assault Droid:
Primary Weapon: BAW E-6OR Missile Launcher
The BAW E-60R Missile Launcher packs a pretty heavy punch per shot, and has an average reload time. You have to reload after every shot. It has been my experience, that the E-60R rounds begin to rise after a certain distance. The rounds travel slower than normal as well.
Assault Droid's BAW E-60R Missile Launcher:
Projectile Speed: 3rd
Projectile Damage 2nd
Reload: 3rd
Trajectory: Rises
Empire - Shock Trooper:
Primary Weapon: MiniMag PTL Missile Launcher
The MiniMag PTL Missile Launcher touts devastating damage, at the expense of Reload time, and projectile speed. The PTL Launcher has a straight trajectory, with little to no tailing or rising at all. It does the highest damage per shot of all the missile launchers, but has a painfully slow reload time after each shot.
Shock Trooper's MiniMag PTL Missile Launcher:
Projectile Speed: 4th
Projectile Damage: 1st
Reload Time: 4th
Trajectory: Straight, no tailing, rising, or fall off.
Rebel Alliance - Rebel Vanguard
Primary Weapon: Golan Arms HH-15 Missile Launcher
The HH-15 is unique in the fact that it fires two rounds at once. it has the fastest projectile speed by far, but also carries the weakest damage per shot, which is why the Vanguard carries more rounds than anyone else. The HH-15 requires a reload after every firing, and it fires both of its rounds in rapid succession. The trajectory of the first round is normally straight, but the second round will ALWAYS fire WIDE of the first one. This makes the HH-15 a bit more dependant on its Lock-On ability than the other missile launchers, and makes it a bit weaker against Infantry than the other Launchers.
Rebel Vanguard's Golan Arms HH-15 Missile Launcher:
Projectile Speed: 1st
Projectile Damage: 4th
Reload Time: 2nd
Trajectory: 1st Round fires straight, 2nd round fires wide
in closing, here are 3 general tips for being a skilled Rocket Trooper.
1. If you are forced to shoot at Infantry, aim your Launcher at your opponent's FEET, or an object nearby like a wall. Try to land the shot in front of him, making the Missile hit the ground(or wall), and allowing the splash damage to do the rest.
2. USE THOSE MINES! There's no reason you should die with mines in your possesion, unless someone blows up the ammo droid next to you *grin*. Those mines are VERY effective, and hardly anyone ever checks for them. With smart placement, they ca