PDA

View Full Version : Definition of Spawn Suppression?



Whiteice
10-19-2004, 11:08 AM
So after the bullshit Judobum, Predicon, Captain Haddock, Merlin and myself experienced last night, some of us got to talking in a room I created. We were talking about the spawn camping vs spawn suppression. I came up with a definition of what spawn suppression is, what do you all think?

Spawn Suppression: Spawn camping with the boundries extended by about 10 feet.

Example: Spawn camping: To go in one's spawn and kill them as they spawn into there area.

Spawn Suppression: Not going into your enemies spawn, but rather block the only routes that lead out from your enemies spawn (Usually only 2 ways to go from your spawn and about 10-15 steps from the spawn point) blasting them as they come around the corner blined, or with people blind shooting that way. This is an example of the boundries extending therefore changing the term from Spawn Camping, to Spawn Suppressing. It is the same exact thing as spawn camping, but again you extend the boundries from usual spawn camping and extend it about 10 feet and somehow the new term is Spawn Suppression, which seems to be ok with everyone. Also with the word suppression, you are no longer killing people directly in there spawn, but with the word suppression, you are now "Trapping" people in there spawn.

NEFARIOC
10-19-2004, 11:19 AM
I'm guilty of "spawn suppression". But, to my knowledge it was deemed OK. I don't play alot of TC, or Retrieval but I will stop using this tactic. Gaming with you guys is too fun to cause contraversy, which is why I enjoy TS more than the others.

Whiteice
10-19-2004, 11:25 AM
I'm guilty of "spawn suppression". But, to my knowledge it was deemed OK. I don't play alot of TC, or Retrieval but I will stop using this tactic. Gaming with you guys is too fun to cause contraversy, which is why I enjoy TS more than the others.

Yeah im not trying to start anything here and hopefully this doesnt get blindy deleted, but for me, when everyone deemed Spawn Suppression ok, that is what ruined the game for me personally the first 2 days it came out and made me quit it for 3 months or however long it was. Besides stats, whats the point of trapping us in our own spawn where we cant do shit, instead of getting killed right when we spawn, we take 5-10 steps and bam were dead, not in our spawn, but 10 steps from it.

This all stemmed last night when we were playing with some people one of the guys knows who were spawn suppressing the shit out of us, then we asked if it was ok cause we didnt play like that, then they said yes and spawn camped us since we had asked. Then we got to talking about how there are some A.G.E.'rs (Not mentioning names) who play like this, and though they seem to enjoy this "Tactic" it seems to really piss/upset everyone but noone really says anything about it. I LOVE playing with you A.G.E.'rs, but when this kind of stuff happens, the fun immediatley goes away.

I can see Spawn Suppression being used if you are in a clan match and that is part of the stipulations that are agreed upon, but to come and slaughter people in an A.G.E. room which seems to be mostly casual playing all of the time, it just takes the fun out of it for me and I know many others even if they dont reply.

StrongBad11
10-19-2004, 11:27 AM
So say I'm sitting at the alpha satalite in the village, and to guard it I'm capping people as they come out of the large doors on the right. Is that a no no? If so, at what point can start to defend that satalite. I have to admit I do feel bad when I get three kills in a row just because the other team has to exit that way.

tanner
10-19-2004, 11:29 AM
Eh, I have been victom and supressor several times and yes being on the other end of the "suppression" does suck. I dont want to get into that debate again, but I have more fun just being Rambo and running around like crazy killing at will. I will often resort to the spawn supression tactic when it was just done to me on the previous round, but that is just my silly retarded vindictive nature. But like Nef said, its too much fun to play with everyone, so I will continue to wear my kevlar special edition helmet and have fun. :smt023

DavidNDC
10-19-2004, 11:36 AM
hopefully this doesnt get blindy deleted,

:-k

tanner
10-19-2004, 11:37 AM
hopefully this doesnt get blindy deleted,


:-k





Uh oh, the fuzz is onto us!!

NEFARIOC
10-19-2004, 11:37 AM
hopefully this doesnt get blindy deleted,

:-k



lol You must have faith in the moderators.....they know what they're doing.:goatlove1

cblalock
10-19-2004, 11:38 AM
Being supressed does suck White, but it can be overcome with
teamwork. Smoke and flash grenades are great to counter
suppressors. With quality communication it can be beat. It
all comes down to the boundaries around your spawn area. If they
are in complete view of the spawn, its a foul ball IMO. If they
are watching a door or hallway, its all good. you just have to
work smarter, not harder.

Anonymous
10-19-2004, 11:55 AM
i dont host a lot of retrieval... but suppresion is ok with me, only if
it isnt constant. keeping a team pinned in their spawn is cool
while dropping a canister, but not for an entire round.
suppressing a spawn for too long will get people booted from my rooms
for sure.

predicon
10-19-2004, 11:58 AM
i dont host a lot of retrieval... but suppresion is ok with me, only if it isnt constant. keeping a team pinned in their spawn is cool while dropping a canister, but not for an entire round. suppressing a spawn for too long will get people booted from my rooms for sure.




Im fine with supressing them to drop the cannister in the dropbox but why supress on total conquest? On most maps the satelites arent even near the spawns



EDIT* not directed at anyone just in general

Anonymous
10-19-2004, 12:02 PM
Being supressed does suck White, but it can be overcome with teamwork. Smoke and flash grenades are great to counter suppressors. With quality communication it can be beat. It all comes down to the boundaries around your spawn area. If they are in complete view of the spawn, its a foul ball IMO. If they are watching a door or hallway, its all good. you just have to work smarter, not harder.


Easy to say; not always so easy to put into practice. Games have a limited time and that limit goes down quickly in TC once a team has all three satellite dishes.The game can be over before the "supressed"team can mount an effective defense. A huge factor in any of the games is the "balance" of the teams. That's why we don't intentionally stack teams here at AGE. I say intentionally, because not every game has an equal mix of player skill levels. I was in a game with Nef and some others this past weekend where I wasn't even in the same universe with these guys, let alone the same league. The all had literally thousands of kills and 2+ ratios to my pitiful numbers. GREAT for my ELO on the rare occasions that I got a kill, but hell on my kill ratio, cause, believe me, I got killed in the first seconds of MOST rounds. And I don't give a shit about my ELO, but I like to spend a little more time in the game than in the dead room. :smt003

<font size="2">I think we do a damn good job in AGE games of trying to keep things balanced enough to make it a fun experience for everyone. People change teams to balance them out, we change maps when it looks like one side has a significant advantage because of the map layout, and generally try to make it a good experience for everyone. But we can sometimes do better. And with all the new people coming in, we should try. :smt023</font>

cblalock
10-19-2004, 12:13 PM
I reread a bunch of this and have a couple of questions and some general comments.



White, was it even an AGEr who was doing this?

Was it on an AGE server?





If it was on an AGE server, it should have been dealt with by the host
and your issue should be with the person that was hosting. You
never know, it could be a new person here who just doesn't get it yet
and needs to be told. If it was GP, they should've been booted.



If this wasn't an AGE server, why didn't you just leave the room and create a new one before getting upset?



Too many times I see guys get riled up over what they think are
bullshit tactics, but they don't leave. They just let everything
fester and get more and more pissed off and then we have to have
another debate over rules and what is allowed and what not. If
you're not happy with the rules that are in place on a server, go to a
different one or create your own where you can dictate the action.





Hope this doesn't seem harsh, just my feelings on this matter before this all blows up again.

Anonymous
10-19-2004, 12:15 PM
i dont host a lot of retrieval...
but suppresion is ok with me, only if it isnt constant. keeping a
team pinned in their spawn is cool while dropping a canister, but not
for an entire round. suppressing a spawn for too long will get
people booted from my rooms for sure.




Im
fine with supressing them to drop the cannister in the dropbox but why
supress on total conquest? On most maps the satelites arent even near
the spawns



EDIT* not directed at anyone just in general



i've never played TC, but it sounds like suppression would be a no-no in this game.

Vampire 33
10-19-2004, 12:22 PM
i've never played TC, but it sounds like suppression would be a no-no in this game.
Some maps the Satellite is so close to a spawn point you have to kill the guys guarding it, attempt to take it, while someone is supressing the spawn exit of the guys you just killed. Once taken, then you have to guard it. You wait for someone to come out and then you shoot them. Now it is not as blatant a spawn suppression tactic but it is a necessary in order to maintain the dish. Team work is a must, both to take a satellite, keep a satellite, or recaptue it from someone else.

I have no problems either way we want to play. I can play competitive or relaxed, as long as we are all laughing and having a good time.

NEFARIOC
10-19-2004, 12:29 PM
I've always thought suppression sucks, but I do it to secure a win for my team.




IMO....spawn suppression is wrong as well. Here's why...Some spawns only havetwo exits, those spawns are easy to suppress. Someone can easily eliminate an entire team and never let them leave their spawn. I've done it and realized that I was at fault; it's just not a fair tactic. I didn't hit anyone while they were spawning, shit, I didn't even see them spawn. Yet I could hold them with ease...it's wrong.



another example:




I don't like it....I'm on the fence...I guess that's why I don't like these game modes. Skilled player is an understatement, you have to be God to get past me if I'm suppressing your spawn....just ask Vjornaxx or Pred...(not meant as a boast)



Team Survival for life!:smt071

Whiteice
10-19-2004, 12:31 PM
I reread a bunch of this and have a couple of questions and some general comments.

White, was it even an AGEr who was doing this?
Was it on an AGE server?


If it was on an AGE server, it should have been dealt with by the host and your issue should be with the person that was hosting. You never know, it could be a new person here who just doesn't get it yet and needs to be told. If it was GP, they should've been booted.

If this wasn't an AGE server, why didn't you just leave the room and create a new one before getting upset?

Too many times I see guys get riled up over what they think are bullshit tactics, but they don't leave. They just let everything fester and get more and more pissed off and then we have to have another debate over rules and what is allowed and what not. If you're not happy with the rules that are in place on a server, go to a different one or create your own where you can dictate the action.


Hope this doesn't seem harsh, just my feelings on this matter before this all blows up again.


Well first of all, without even saying anyone's name, Nef openly admitted to using this tactic.Im not saying it was him last night, because it was not, but the fact of it is, someone A.G.E. specific admitted to it on his own and yes there are more out there.Im not gonna go through and name every day, what time, who's server, who was in it, etc etc. There just is no point to that. People who suppress know it. But I wanted to post what I thought the definition of suppressing is and what everyone thought about my definition of it. A lot of people still to this day get frustrated all the time when I jump in games with A.G.E.'rs and it seems to always circle around the same issue, spawn suppression. This isnt something that is gonna blow up, but still people complain about Spawn Suppression, but never really say anything about it here, maybe in fear of having a name that is "Blacklisted" in some way or another or dont want to get on anyones badside, because of the way some people act/react whenpeople post there own personal feelings/stresses/concerns, whatever the reason. So last night I thought abouta definition of what Spawn Suppression really is and again, wanted your all feedback and with the definition I listed, is this really a legit tactic or is this a smokescreen to spawn camping?

Circ
10-19-2004, 12:34 PM
Here's my definitions...



Spawn Camping - sitting somewhere relatively safe with your reticle
trained on a spot or area that you know people are going to spawn in,
and then kill them when they appear. Wash, rinse, repeat. This is
unacceptable.



Spawn Supression - sitting somewhere near a spawn area, without line-of-sight to the spawn area, and killing whoever comes around the corner as soon as I see them. This is acceptable.



I think Spawn Supression is acceptable for a couple reasons.

<ul>
First, the map design and game meachnics force you to do this
sometimes. You just can run past the stairs in Garage on your way to
the green drop box without supressing the spawn exits, and the same
goes for the red box in Subway.
Second, it's MY fault if I can't figure a way out of my spawn
area without getting killed or talking a couple of you with me. I
should flashbang the exit, or smoke it out, or i should take a diff
exit, or whatever.
[/list]
I avoid playing on maps that blur the line between supression and all out ass raping (Agora's green spawn is just aweful imho).

cblalock
10-19-2004, 12:37 PM
This isnt something that is gonna blow up, but still
people complain about Spawn Suppression, but never really say anything
about here, maybe in fear of having a name that is "Blacklisted" in
some way



Dude, what do you think we're gonna do? First we're gonna
"blindly delete" your thread and now we're going to "blacklist"
you? If you think this is how we handle things, please send me a
PM and tell me why.




So last night I thought abouta definition of what Spawn Suppression
really is and again, wanted your all feedback and with the definition I
listed, is this really a legit tactic or is this a smokescreen to spawn
camping?







I think it is a legit tactic when applied properly. As far as
I was aware, that's been the consensus around here for awhile
now. It is most certainly not a smokescreen for spawn camping and
to insinuate such is offensive to me and all of the other AGE members
here who came to these boundaries together.






Now, just to show I'm not just justifying myself and my tactics - I
don't spawn supress. I'm more happy out running around like an
idiot, but I have no problem with people using this tactic. If
I've gotten suppressed, its my own damn fault. My team was not
likely organized to begin with and that's how we got stuck. Now
there are two choices - work together to solve the problem, or everyone
work on their own to try and beat an organized team. It is not a
matter of skill level, but organization.

predicon
10-19-2004, 12:38 PM
Not to be rude to anyone but smoke grenades do not work. atleast 70 % of the age hosts leave thermals on. Plus blind firing the smoke we kill anyone walking through

cblalock
10-19-2004, 12:41 PM
Not to be rude to anyone but smoke grenades do not
work. atleast 70 % of the age hosts leave thermals on. Plus blind
firing the smoke we kill anyone walking through

Thermals are never on on my server for just this reason.



On servers that leave them on...use some creative thinking. Use
smoke to hide the flash bang being tossed out or use it to draw
fire.

Circ
10-19-2004, 12:41 PM
Not to be rude to anyone but smoke grenades do not
work. atleast 70 % of the age hosts leave thermals on. Plus blind
firing the smoke we kill anyone walking through



No rudeness taken. You're right, but...



Sometimes I'll smoke the hallways or exit/entrance, wait for a few
shots to come thru, then flash their line of site, and then rush the
exit, or use the other exit from the area knowing at least one person
is tied up at the exit I just smoked/flashed.

Circ
10-19-2004, 12:42 PM
Heheh, blalock and I are saying the same things. I'll stop talking now. :smt003

Moefugger
10-19-2004, 12:51 PM
To me,



Spawn camping - Staying in someones spawn for the specific reason to
kill spawning players. This is the only reason the person is in
the spawn. Period.



Spawn Suppression - Is suppressing a spawn to accomplish a goal, then leaving. Period.



There is a drop point in Retreival on the map Presido, where it is
inside the spawn (just about) You have to suppress that spawn if
you want to score, plain and simple.

Dean O
10-19-2004, 12:51 PM
Being on the recieving end of it does indeed suck, but most(not all) maps have multiple ways out of a spawn so I just go a different way. I'll admit that sometimes it takes me 4-5 deaths to figure out that someone has one exit covered, but then I take off in a different direction.I do agree that this is a fair tactichowever, if the other team has all spawn exits covered then itgets mighty close to spawn camping, but as was said, the use of smoke and flashbangs can get you through, especially if you do it as a team. Hell they can't shoot everyone at the same time right? Fortunatly for me I haven't really run into this much on AGE servers.


EDIT: Moe makes a good point. If you HAVE to supress all spawn exits, do it get what you need done, then leave.

Anonymous
10-19-2004, 12:55 PM
I see a lot of games with a very short time in the "planning room", cause everyone wants to "get to it." I also see a lot of times in the "planning room" used to either bullshit or not say anything at all. If you just had your ass handed to you in the last game, it could be useful to actually make a plan and grab the equipment to avoid that in the next game. Radical, I know, but it could make a difference. :smt003

NEFARIOC
10-19-2004, 01:00 PM
Smoke, flashbangs, remotes, claymores, tear.............all useless. I tell you what. I'll take my team to spawn suppress the "pro spawn suppressors" and see if you can penetrate my defenses. There's no way.

Whenever you boys are ready.........all in the name of science of course.:smt001

Dean O
10-19-2004, 01:02 PM
I see a lot of games with a very short time in the "planning room", cause everyone wants to "get to it." I also see a lot of times in the "planning room" used to either bullshit or not say anything at all. If you just had your ass handed to you in the last game, it could be useful to actually make a plan and grab the equipment to avoid that in the next game. Radical, I know, but it could make a difference. /AGE/DesktopModules/YetAnotherForumDotNet/images/emoticons/003.gif


Agreed Way, that's what the planning rooms are there for. If you see this happening in the previous round then make a plan to stop it in the next round. It may not always work but then again it could work out to your advantage to reverse the rolls, supress the supressor. Everytime he trys to get into position, put him down before he can do any harm.

Circ
10-19-2004, 01:03 PM
see if you can penetrate my "defenses"



:goatlove1

predicon
10-19-2004, 01:06 PM
I see a lot of games with a very short time in the "planning room", cause everyone wants to "get to it." I also see a lot of times in the "planning room" used to either bullshit or not say anything at all. If you just had your ass handed to you in the last game, it could be useful to actually make a plan and grab the equipment to avoid that in the next game. Radical, I know, but it could make a difference. /AGE/DesktopModules/YetAnotherForumDotNet/images/emoticons/003.gif

Agreed Way, that's what the planning rooms are there for. If you see this happening in the previous round then make a plan to stop it in the next round. It may not always work but then again it could work out to your advantage to reverse the rolls, supress the supressor. Everytime he trys to get into position, put him down before he can do any harm.



but if you sit there all game trying to get around a supressor and try to supress him time runs out and your team has lost.

Moefugger
10-19-2004, 01:08 PM
Smoke, flashbangs, remotes, claymores,
tear.............all useless. I tell you what. I'll take my
team to spawn suppress the "pro spawn suppressors" and see if you can
penetrate my defenses. There's no way.

Whenever you boys are ready.........all in the name of science of course.:smt001



It has nothing to do with being "pro spawn suppressors", and has
everything to do with "that is the only way to score on presidio".
period. Unless you can come up with some other way of doing
it. And if you do, I for one would love to hear it.

predicon
10-19-2004, 01:11 PM
Smoke, flashbangs, remotes, claymores, tear.............all useless. I tell you what. I'll take my team to spawn suppress the "pro spawn suppressors" and see if you can penetrate my defenses. There's no way.

Whenever you boys are ready.........all in the name of science of course.:smt001



It has nothing to do with being "pro spawn suppressors", and has everything to do with "that is the only way to score on presidio". period. Unless you can come up with some other way of doing it. And if you do, I for one would love to hear it.




I think everyone is ok with spawn supressing to score on retrieval. But to just sit there the whole game and pin the opposing team into their spawn is wrong IMO

*EDIT* YAY 200th post YAY..........damn im slacking in the post department

Dean O
10-19-2004, 01:16 PM
I see a lot of games with a very short time in the "planning room", cause everyone wants to "get to it." I also see a lot of times in the "planning room" used to either bullshit or not say anything at all. If you just had your ass handed to you in the last game, it could be useful to actually make a plan and grab the equipment to avoid that in the next game. Radical, I know, but it could make a difference. /AGE/DesktopModules/YetAnotherForumDotNet/images/emoticons/003.gif


Agreed Way, that's what the planning rooms are there for. If you see this happening in the previous round then make a plan to stop it in the next round. It may not always work but then again it could work out to your advantage to reverse the rolls, supress the supressor. Everytime he trys to get into position, put him down before he can do any harm.





but if you sit there all game trying to get around a supressor and try to supress him time runs out and your team has lost.





Yes that could be true, I guess it all depends on how you employ the tactic.Actually let me address the topic of the thread a little more directly than I did in my first post. Lets say that you're on Cafe playing TC.The other team holds all the sats andis supressing both sides of the lower building and the stair case covering all exits from your spawn, to me that would suck ass. But I guess it's still not technically spawn camping. If the same team were camping the sats you would at least have a chance to try to take one.

Whiteice
10-19-2004, 01:16 PM
Smoke, flashbangs, remotes, claymores, tear.............all useless. I tell you what. I'll take my team to spawn suppress the "pro spawn suppressors" and see if you can penetrate my defenses. There's no way.

Whenever you boys are ready.........all in the name of science of course.:smt001



It has nothing to do with being "pro spawn suppressors", and has everything to do with "that is the only way to score on presidio". period. Unless you can come up with some other way of doing it. And if you do, I for one would love to hear it.




I think everyone is ok with spawn supressing to score on retrieval. But to just sit there the whole game and pin the opposing team into their spawn is wrong IMO



Yeah, now with Predicon saying that, that is what I was missing from my post to try and find out the definition. Is sitting the whole round suppressing the other team ok? I totally understand with the TC mode and it happens when you are trying to get that satellite that is near your opponents spawn.

But if people just sit and suppress you the whole round, with the definition I listed, is this fair?

Vampire 33
10-19-2004, 01:17 PM
I want to be an AirBorne Ranger!!!!

I want to live a life of Danger!!! :smt034 :goatlove1 :smt066:smt065

So not to change the subject but here is picture of me!!! Damn sexy with or without the Pirate outifit, huh????

http://home.carolina.rr.com/themcguffs/images/Jeff.jpg

Whiteice
10-19-2004, 01:19 PM
Sweet, now whenever I shoot you, I have a face to put with the bullet I just hit you with. Or of course, if you get me, I then have to picture you standing over me smiling saying "HAHAHAHAHAHAHAHAH."

Moefugger
10-19-2004, 01:22 PM
Smoke, flashbangs,
remotes, claymores, tear.............all useless. I tell you
what. I'll take my team to spawn suppress the "pro spawn
suppressors" and see if you can penetrate my defenses. There's no
way.

Whenever you boys are ready.........all in the name of science of course.:smt001



It
has nothing to do with being "pro spawn suppressors", and has
everything to do with "that is the only way to score on presidio".
period. Unless you can come up with some other way of doing
it. And if you do, I for one would love to hear it.




I
think everyone is ok with spawn supressing to score on retrieval. But
to just sit there the whole game and pin the opposing team into their
spawn is wrong IMO



I agree, hence my original definition of spawn camping. Nobody likes a spawn camper.

IcePrincess625
10-19-2004, 01:23 PM
Ok here is my 2 cents...

Before I start please do not take offense to anything I say it's just my opinion and I do not mean to sound harsh. Please forgive me if I do.

1. If you don't like the way a game is being run either tell the host or start your own room.



2. Yes it sucks being killed when you are coming out from your spawn but I like to figure out howto kill the person suppressing my spawn. I have done this a few times and I actually have gotten some kills.:smt003



3. This issue has been dealt with and I have been playing this game with Agers since it has come out and there has been no major problems.:smt075 just do that it solves everything.:smt080



I play this game to have a good time and I alway do, that is why I joined AGE. I personally think that Spawn suppression makes a player think harder on how to cleverly kill the suppressor. I'm very happy when I do.(ok soI'm a little blood thristy).:smt066:smt067:smt068:smt070



Look we play this game for fun and have a good time so what does it matter if a round or two you get suppress it means either you need to get faster or wait for a map change. Good example I was in a room the other night that the team I was on was winning every map, we couldn't change spawns because we had a full room so we changed maps so that it was more equal. It worked out perfectly.



So I guess the bottom line is that if you are having a problems with the map talk to the host.

Oh by the way, when do you all have time to spawn suppress on TC or retreival I'm too worry running around protecting dishes and dumping cans?:smt003

Anonymous
10-19-2004, 01:23 PM
<font size="5">MY Eyes! My EYES!! </font>

<font size="2">Vamp, Damn you! How could you DO that so soon after Moczar's manboobs post?</font>

Moefugger
10-19-2004, 01:24 PM
Smoke,
flashbangs, remotes, claymores, tear.............all useless. I
tell you what. I'll take my team to spawn suppress the "pro spawn
suppressors" and see if you can penetrate my defenses. There's no
way.

Whenever you boys are ready.........all in the name of science of course.:smt001



It
has nothing to do with being "pro spawn suppressors", and has
everything to do with "that is the only way to score on presidio".
period. Unless you can come up with some other way of doing
it. And if you do, I for one would love to hear it.




I
think everyone is ok with spawn supressing to score on retrieval. But
to just sit there the whole game and pin the opposing team into their
spawn is wrong IMO



Yeah, now with Predicon
saying that, that is what I was missing from my post to try and find
out the definition. Is sitting the whole round suppressing the
other team ok? I totally understand with the TC mode and it
happens when you are trying to get that satellite that is near your
opponents spawn.

But if people just sit and suppress you the whole round, with the definition I listed, is this fair?



No white, that is not fair and it is considered bullshit tactics (being a dick) here on age.

Vampire 33
10-19-2004, 01:28 PM
Everyone you are overlooking the obvious here!!

I<u><font size="5">DO</font></u> want to be an Airborne Ranger!!!!

and I am <u><font size="5">sexy</font></u>!!!! :goatlove1 Get yourGOAT on, people!!!! Sweet lovin and huggin'??? Who is with me???

Circ
10-19-2004, 01:32 PM
Is sitting the whole round suppressing the other team ok?



IMHO, no. And it sounds pretty fucking boring to me.

MetalSiren
10-19-2004, 01:33 PM
Everyone you are overlooking the obvious here!!

I<u><font size="5">DO</font></u> want to be an Airborne Ranger!!!!

and I am <u><font size="5">sexy</font></u>!!!! :goatlove1 Get yourGOAT on, people!!!! Sweet lovin and huggin'??? Who is with me???





You know VAMP, I thought I was the only one who looked like SHIT wearing shorts.... but after looking at your picture man I am dead wrong :smt003

IcePrincess625
10-19-2004, 01:38 PM
<font size="3">VAMP </font><font size="1">your picture belongs in the Poo Thread.:smt003</font>

<font size="1">much love Vampy:smt002</font>

Anonymous
10-20-2004, 04:39 AM
Not to be rude to anyone but smoke grenades do not work. atleast 70 % of the age hosts leave thermals on. Plus blind firing the smoke we kill anyone walking through



Yeah, AGE servers allow thermals quite often -- too often imho. It makes the smokes worthless.



On the other hand, I disagree that you can blind fire into smoke and kill consistently. If it's a doorway, maybe, but not a relatively open space. I've used smokes with too much success against some great shooters to think that this is not a good tactic to employ.

Anonymous
10-20-2004, 04:58 AM
I personally see this thread as a non-issue in BA.



In TC, if you are actually getting spawn-supressed, the game is almost over anyway. That is, the supression will not last more than 20 secs or so. In some maps, one team _must_ supress if they want to take a satellite near the enemy spawn.



In Retrieval, I think that it _is_ possible to get out of supressed spawn points if teamwork is used (despite what Nef says). If one person is supressing, a high-low will usually work. If not that, then one bait and one killer often works. Three can also do the bait trick. For any number of supressors, a sacrificial rush tactic (rush and fan out) will often work. Even if you take just one of 3 or 4 supressorsout, it takes them a while to respawn and get back into supressing position. In the meantime, the supressed team can respawn and take out another supressor or two.



Don't get me wrong, a highly organized team against a very disorganized team can supress within 30 secs or a minute of a match starting (I've been on both sides of this one). But BA is a game of teamwork, so sort it out as a team. The fact is, though, I have not seen severe extended supression happen very often. Maybe I just don't play against very many good players. :smt002



Another simple solution is to play with fewer players per side. It is almost impossible to supress with 3-4 players per team.



My 2 yen.

Anonymous
10-20-2004, 05:54 AM
You can suppress the shit out of me all you want just as long as I have time to spawn and figure out where you are...then I'll be right outside your spawn while my team mates take the satelites. I think spawn suppression is a good distraction because some players are extremely good and almost impossible to kill in a gun fight or while guarding a satelite. If you can keep them busy trying to get out of the spawn they don't have time to get the objective done because they're to busy trying to get the 1 or 2 suppressors or help the rest of their team get them. I like the tactic...

Anonymous
10-20-2004, 09:31 AM
I actually don't mind if the other team is spawn suppressing. I consider it a challenge. If I figure out my team is being spawn suppressed, I will: <ul> Spawn. Tell the team members in the spawn and out in the mapthat a spawnexit is being suppressed. Usually, a couple of team members out in the map will come back to that exit and take care of the suppressor. If nobody can come help from outside the spawn, choose from: <ul> Trying to kill the spawn suppressor from within the spawn. Use a different exit, work my way back to the suppressed exit, and kill the spawn suppressor.[/list] If all exits are being covered, the team as a whole will have to work at it, either by figuring out which exit is being suppressed by good players and going to other way ortrying to use smoke, flashbangs, etc.[/list]

Ultimately, one of the things I like about the AGE players and AGE hosts that I have played with is that they do care that you are having fun. If you don't approve of spawn suppression and you get spawn suppressed, talk to the players in between games and request that they do not use that particular tactic. It doesn't need to turn into a debate of whether it is a legal tactic or not, since I think most AGErs believe it is. If the majorityagrees to not use it, good. If they don't, then it is your decision if you want to stay and play. I will say that, if you are playing with AGErs and you make a case that you are not having fun because of spawn suppression, AGErs will most likely stop using it while you are with them.

My two cents...

Wyvern13
10-20-2004, 10:09 AM
Ok here is my 2 cents...

Before I start please do not take offense to anything I say it's just my opinion and I do not mean to sound harsh. Please forgive me if I do.

1. If you don't like the way a game is being run either tell the host or start your own room.



2. Yes it sucks being killed when you are coming out from your spawn but I like to figure out howto kill the person suppressing my spawn. I have done this a few times and I actually have gotten some kills.:smt003



3. This issue has been dealt with and I have been playing this game with Agers since it has come out and there has been no major problems.:smt075 just do that it solves everything.:smt080



I play this game to have a good time and I alway do, that is why I joined AGE. I personally think that Spawn suppression makes a player think harder on how to cleverly kill the suppressor. I'm very happy when I do.(ok soI'm a little blood thristy).:smt066:smt067:smt068:smt070



Look we play this game for fun and have a good time so what does it matter if a round or two you get suppress it means either you need to get faster or wait for a map change. Good example I was in a room the other night that the team I was on was winning every map, we couldn't change spawns because we had a full room so we changed maps so that it was more equal. It worked out perfectly.



So I guess the bottom line is that if you are having a problems with the map talk to the host.

Oh by the way, when do you all have time to spawn suppress on TC or retreival I'm too worry running around protecting dishes and dumping cans?:smt003



I agree with IcePrincess's points.

I've more been on the suppressed end &amp; it is no fun. To my mind, there are two types of spawn suppression:
A) Spawn suppression for a short period to gain a tactical advantage like grab a dish or cover the guy with the can
B) Spawn suppression for an extended period just 'coz you can hold a choke point

Type A should be allowed &amp; is even necessary as a strategy of the game. A lot of the maps are laid out in such a way that the opposing dump for retrieval or one of the dishes is close to a spawn.

Type B is cheap. Like WebFelix &amp; others havesaid, it is something to be overcome. Once back in the lobby, there should be a discussion of the spawn suppression. If the group is all AGErs then we should be able to agree on what's fair for what game mode &amp; map.

Of course, there is a fine line between the two types. And those being suppressed have to coordinate &amp; act like a team to get out. I often get frustrated when a particular exit is blocked/suppressed for an extended period &amp; continue to try the same approach over &amp; over (and hence die again &amp; again). [Isn't one definition of insanity trying the same thing over and over &amp; expecting a different result?:smt003]

Judobum
10-20-2004, 10:53 AM
Wow, that was a lot of reading. The situation Whiteice was talking about came to be because we were playing with a bunch of guys I know from another website similar to AGE. It ended up AGERs on one side and them on the other. Now these other guys are alright but not like AGErs. They're a little more hardcore, stat whoring in their focus. My typical gaming experience with them is playing in their dedicated and pounding the living crap out of GP teams. That's why I usually play with AGE now rather than them.

So the AGErs were giving them a bit harder time than they're used to so they basically bumped up to hardcore, clan match tactics. They pretty much decided to just pin us in the spawn, then take the satellites after. Their entire team was pretty much actively supressing. It was very annoying. I felt bad for Whiteice, Merlin, Haddock and Pred since it was a room I led them to (one of the other guys was hosting). After about two games of this we took off.

I've never had this problem in AGE games. Any spawn suppression I've seen has been temporary or by one person only. One person suppression can be overcome, two or more is very difficult without a really co-ordinated effort which let's face it, we don't really look for in our typical casual fun games. Like Iceprincess said, if I get hit coming out, I just look to cap that mother next time I come out. With two or three, that's more difficult. In an AGE room if it did come to a point where it was a problem we'd discuss it and get it resolved. I've seen that happen a few times. It's harder in a game where you don't know the other players well and you're pretty sure they're TRYING to be dicks, which was the case in that game.

So once again, apologies to the boys I put in that situation. I'm finding my other affiliation somewhat difficult these days since I much prefer playing with you guys. I think the discussion was good though, so at least something good has come of it.

And again, thank you so much for this wonderful community that makes Live worth playing!

Dean O
10-20-2004, 12:32 PM
I'm just glad to hear it wasn't an AGE room.From reading the first post I thought it had been. I'd be pretty upset by that situation as well. If you put a whole team on spawn supression than as Whiteice said it basically becomes spawn camping with a larger diameter. Even if not technically cheating, it does ruin the fun of the game. If I'm not having fun, I'll drop from a room no matter who's in there.

Anonymous
10-20-2004, 01:13 PM
We all like to win. I'm gonna say that again. We ALL like to win. Completely dominating the other team is fun. Once, maybe even twice. After that, it just becomes unnecessary. You've proved your point. THAT team on THAT map has the upper hand. Now it's time to restir the mix and come up with a different team and/or a different map and letothers enjoy the feeling of winning a game. And keep doing it so everyone has a decent shot at it. Otherwise all you get is SOMEBODY who is pissed off, or frustrated, or just aggravated and wants to quit. And what of the new players to the game and the group? Sure, there is a learning curve and it is an unusual player that doesn't start out getting their ass handed to them the first few times they play, but that is no reason to put them in the position of being owned over and over.

We've hammered on this subject 'til we're blue in the face and there is one unchanging constant. We play for the fun of playing and we should do the right things to ensure that is the result we get.

StrongBad11
10-20-2004, 01:16 PM
We play for the fun of playing and we should do the right things to ensure that is the result we get.





That just about sums it up.

DavidNDC
10-20-2004, 01:39 PM
Well said Way2Old! :smt038

IcePrincess625
10-20-2004, 02:17 PM
/AGE/DesktopModules/YetAnotherForumDotNet/images/emoticons/110.gifJust because :goatlove1 that's just because too

The Empty Way
10-20-2004, 07:11 PM
I dunno, I see little to no harm at all to allow fish to spawn. I'm just not sure why there's even a discussion on suppressing them. But, since it apparently is an issue, I say don't suppress 'em, let 'em spawn.Power to the fish of the world!

My 2 cents. :smt003

Anonymous
10-20-2004, 08:23 PM
We all like to win. I'm gonna say that again. We ALL like to win. Completely dominating the other team is fun. Once, maybe even twice. After that, it just becomes unnecessary. You've proved your point. THAT team on THAT map has the upper hand. Now it's time to restir the mix and come up with a different team and/or a different map and letothers enjoy the feeling of winning a game. And keep doing it so everyone has a decent shot at it. Otherwise all you get is SOMEBODY who is pissed off, or frustrated, or just aggravated and wants to quit. And what of the new players to the game and the group? Sure, there is a learning curve and it is an unusual player that doesn't start out getting their ass handed to them the first few times they play, but that is no reason to put them in the position of being owned over and over.

We've hammered on this subject 'til we're blue in the face and there is one unchanging constant. We play for the fun of playing and we should do the right things to ensure that is the result we get.





Nicely said.

Terminator
10-21-2004, 04:36 AM
I dunno, I see little to no harm at all to allow fish to spawn. I'm just not sure why there's even a discussion on suppressing them. But, since it apparently is an issue, I say don't suppress 'em, let 'em spawn.Power to the fish of the world!

My 2 cents. :smt003







That's all fine and dandy until you get a few snakeheads spawning. Then we'll see your take on the whole spawning issue! :smt002

Anonymous
10-21-2004, 12:24 PM
im on neither side of this i just don play it enuff to care i guess. i try to stick with ts but anyway what i wanted to say is if you are getting your clock cleaned by spawn camp or suppress if you just relax and think through it you can get around it but usually everyones just gets pissed and quits. just some of my thoughts and also if youre new how are you going to get better by winning all the time or not getting pwned whats the incentive to really get better i think you will want to learn and develop skills after getter your ass handed to you early and often just my thoughts for whatever they are worth:smt003