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View Full Version : SW: BF Are the vehicles too strong/Infantry Anti Armor rounds too weak?



Anonymous
10-14-2004, 03:04 PM
:goatlove1
Obligatory goat love out of the way...

It seems that, unlike in BF1942 or the like, that it's really not practical for a Anti-armor trooper to take down an ATST, Speeder Tank, CIS Tank, etc (not including the ATAT or the Clone walker) even expending his entire load of rockets as direct hits as well as 4 mines. I can understand if they wanted to make the weapon less effective against other infantry, but it seem virtually unable to stop or do much harm to the armor the weapon should be brought against. It's like you either are too weak to harm the elephant, or you can't kill a fly with your bazooka.
:-k

Anonymous
10-14-2004, 03:22 PM
I don't mind the balance as it is now... I usually play as an Anti-V trooper, I have noticed that if you can get a lock on before firing the missle its much easier to do resonable damage. With the help of one or two others a vehicle will go down quick.

I think with the ability to lock on and have the missle track the vehicle it would be too over powered if a single trooper could take out a vehicle with 4 shots. I know if I flew an xwing by and a trooper locked on, fired and sat back and enjoyed the show while I died I would be pissed over that balance.

I have been frustrated though while vehicles are stomping all over our spawn and I'm the only Anti-V trooper, but I think I would rather be put in that situation from time to time than having a trooper that can take on a tank one on one.

The best thing I've found is to use cover and pop and shoot missles and get another guy to help, just make sure a resupply droid is near by.

Oh also, most people don't realize this but mines can do a lot of damage to the small tanks.

jtar
10-14-2004, 03:23 PM
<span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">I agree. I think the vehicles are generally too strong in the game. The biggest fault I see with the vehicles is when you are in one you can't capture a command post. I understand why they did this, so one person isn't able to run around the map quickly and capture all the CPs, but this really encourages camping around the CPs.>

<span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">Sorry for the wining.... :-({|=>

Anonymous
10-14-2004, 03:27 PM
Ha ha yeah... I think my biggest frustration is when all of a sudden I have 2 enemy tanks and 1 stolen friendly tank attacking me... all because some guy went to an enemy base to capture it with his tank, got out and got killed.... pretty much hand delievering them the tank....:smt021

Anonymous
10-14-2004, 03:41 PM
I've got to say, I really like the veichle balance. You've got to make a concentrated effort to take one down and you can't just blow through the other side by hopping into a veichle and sitting on a cp. I thiink the way things are now you've got to put some planning into how you're going to use the veichles.



Classic example: Hoth, you've got to have the AT-AT's moving together while the chicken walkers harrass the speeders. If you're a rebel, you've got to have several of the speeders distracting the chicken walkers while you try to stop the AT-ATs. I just love how each type plays on anothers weakness. Ok, that concludes my gushing.

Porphyria Plan
10-14-2004, 03:42 PM
Like Nap said use mines and teamwork. Mines can take down an AT-ST in 3-4 explosions. Some maps like Endor give Anti-V troops plenty of cover.

Anonymous
10-14-2004, 03:48 PM
yeah I do agree with that (OrganicGrover), one thing I like is typically if you have individuals that only care about their kill count so they are just camping spawns with vehicles, they more then likely will lose the match, because you have to have some ground troops to capture the bases. It makes it so that you have to have a balanced attack, which I think really encourages using good strategies (like artillery hitting a base, then troops rushing in for the capture, but this then makes them concetrate their troops in one area, making it easier to capture their rear spawns). I have a hard time getting my mind to stop at night when I'm trying to sleep... which this game isn't helping... I lay there for an hour trying to think of strategies I can use... lol

Anonymous
10-14-2004, 03:55 PM
Can anyone say 'Naboo Plains'? If all the SPs are camped by a tank from one side or the other...generally the team with the gravity defying starships just spawn rape from altitude with no means to combat them. When I see that map load up I just groan and tell myself it will be over in 2 mins tops.:goatlove1:-({|=

jtar
10-14-2004, 03:55 PM
I have a hard time getting my mind to stop at night when I'm trying to sleep... which this game isn't helping... I lay there for an hour trying to think of strategies I can use... lol


I'm glad I'm not the only one...

Anonymous
10-14-2004, 04:00 PM
Ha ha yeah... I think my biggest frustration is when all of a sudden I have 2 enemy tanks and 1 stolen friendly tank attacking me... all because some guy went to an enemy base to capture it with his tank, got out and got killed.... pretty much hand delievering them the tank....:smt021


You can have more than one person in a tank, right? Why not hop out, issue the command to hold the position (if it is a bot) and then take the CP. Plus it gives you a bit of cover while taking the CP. Works especially well with the AT-STs. Even if you die, the bot will not give up the tank. If you are successful, you can hop in the vehicle and resume control.

Anonymous
10-14-2004, 04:03 PM
[QUOTE=Nappynix"]I have a hard time getting my mind to stop at night when I'm trying to sleep... which this game isn't helping... I lay there for an hour trying to think of strategies I can use... lol
[/QUOTE



I'm so with you, We need a support group or something.

Anonymous
10-14-2004, 04:15 PM
I'll just chime in quick and note that I don't find the vehicles to be too powerful. Then again I can't fly the constant motion ships worth a chit so maybe if you're good with one of those??? I usually end up crashing and killing myself.

Palamino
10-14-2004, 04:38 PM
Then again I can't fly the constant motion ships worth a chit so maybe if you're good with one of those??? I usually end up crashing and killing myself.

You're not the only one. :smt022



The more I play SW:BF, the more it ticks me off. Why do laser blasts (lasersARE bursts of light) travel slower than bullets in RS3:BA? Shooting a blaster in BF is like trying to pee on someone in gale force winds. (Josh: I need a smiley face peeing in the wind to post here)

Anonymous
10-14-2004, 04:48 PM
Then again I can't fly the constant motion ships worth a chit so maybe if you're good with one of those??? I usually end up crashing and killing myself. You're not the only one. /AGE/DesktopModules/YetAnotherForumDotNet/images/emoticons/022.gif &#160; The more I play SW:BF, the more it ticks me off.&#160; Why do laser blasts (lasers&#160;ARE bursts of light) travel slower than bullets in RS3:BA?&#160; Shooting a blaster in BF is like trying to pee on someone in gale force winds. (Josh: I need a smiley face peeing in the wind to post here) &#160; Seems to me a big ole starwars geek once explained to me that even though they look like laser beams they're really not lasers and that's why they called 'em blasters.

Anonymous
10-14-2004, 04:48 PM
The more I play SW:BF, the more it ticks me off. Why do laser blasts (lasersARE bursts of light) travel slower than bullets in RS3:BA? Shooting a blaster in BF is like trying to pee on someone in gale force winds. (Josh: I need a smiley face peeing in the wind to post here)

Ha ha I hear you... I feel like I'm playing water tag with a hose...


You can have more than one person in a tank, right? Why not hop out, issue the command to hold the position (if it is a bot) and then take the CP. Plus it gives you a bit of cover while taking the CP. Works especially well with the AT-STs. Even if you die, the bot will not give up the tank. If you are successful, you can hop in the vehicle and resume control.

Does issuing the Hold Command prevent the bot from running away with your tank?! **Slaps Forehead** Man sometimes its the simple things you over look...

Anonymous
10-15-2004, 09:28 AM
Does issuing the Hold Command prevent the bot from running away with your tank?! **Slaps Forehead** Man sometimes its the simple things you over look...

Yup, no more running after the AT ST yelling, "hold the bus!"

Anonymous
10-15-2004, 11:01 AM
I'm going to agree with Grumpy on this one, especially in regards to the Naboo plains (Damn you Porph!) But the Endor docks level is even worse, especiallywith CISvsClones. CIS gets 5 vehicles on the clones get none? That's fair. Iremember one time on the Endor docks level I hopped into a CIS tank and went on a killing spree. By the time it was over I had 88 kills and zero deaths. And for the record they did try to team up and stop me but to no avail. Next round I couldn't bring myself to get into a tank as I felt kinda bad.

Anonymous
10-15-2004, 11:47 AM
Is there any other strategy that can be used to counter the tanks? Like stealing them or capturing the CP so that the tanks aren't available anymore?

Anonymous
10-15-2004, 12:52 PM
Is there any other strategy that can be used to counter the tanks? Like stealing them or capturing the CP so that the tanks aren't available anymore?


Yeah both those work, but that still leaves the spaceships or starfighters or whatever. The only way those can be taken down is with another spaceship because rocket launcher guys can'ttouch them. Otherwise your only hope is that the pilot accidently crashes.

Anonymous
10-15-2004, 01:51 PM
Shooting a blaster in BF is like trying to pee on someone in gale force winds. (Josh: I need a smiley face peeing in the wind to post here)





Hehe, I'll have to make one :smt003

Anonymous
10-15-2004, 02:46 PM
nice avatar josh.........


bwaahahahahaha

Anonymous
10-20-2004, 09:43 AM
This thread should probably be moved to the SW:BF forum?

Anonymous
10-25-2004, 12:12 AM
Now, I'm an equal opportunity player and usually getting "Tank Buster" (if I even rank). I've got some things to throw in:

<font size="4">Planes:</font>
Using: It seems that the team to get their birds in the air first and keep them up there will control the board. So it drives me nuts when somebody runs for a plane only to end up crashing it into a hut. Then again, I don't want to be one of these cock-knocks who claims that he's a real-life pilot, so nobody better take his plane. I go for the bigger targets as a plane. Only after all of the active threats are taken out and empty vehicles are destroyed do I start terrorizing ground troops, but you always keep moving around the map.

Fighting: I can NEVER get anyone to help me from the ground. When we're being re-introduced to our asses from the welcoming committee in the sky, I usually give out the order to destroy all R2 units and for additional help with rockets. Time and time again, I will find that my solo efforts of getting the plane down to 25% health are quickly dashed as he takes out a newly-occupied AT-ST and gets repairs done all in one slow swoop, all because somebody's afraid to temporarily disadvantage themselves from a repair droid. Don't worry, if you're on my team, I'll fix it for you..

<font size="4">Ground Vehicles:
<font size="3">Using: I'm sure that I've pissed some people off appearing as a spawn camper via an AT-ST or a tank, but those aren't my intentions. I can't help it if you decide to spawn back 15 times in a row at the same spot when you've got four others to pick because you think you're going to take me out one missile at a time (true story). Typically, I use the vehicles for their psychological advantages, such as using them for bait to draw out brave souls or scaring enemies away so that my ground troops have a safe path. I've tried to take over spawn points by hopping in and out of my vehicle as the spawns become cleared of enemies, but you run the risk of "hand delivering" the vehicle to the opposing side. A friend got me good by taking the AT-ST right from under my nose because I got tired after my 50th kill at that checkpoint because nobody would come get it and I was actually 'worried' how I might look as a player to the other team. I stopped doing that.

Fighting: I find that AT-ST's go down with a standard load. I RARELY shoot without first getting a lock-on when it comes to vehicles. Another strategy that works well, but usually ends up with me losing a life or two but frees up my team from attack, is drawing the vehicle's attention AFTER secretly laying mines. The drivers almost always chase after me thinking I'm an easy kill (and a stupid player) which results in them driving over those minds, getting a face-full of my rocket sauce, and leaving his tail open for more attacks or spawn take-overs. I never see anyone else out there as a pilot repairing tanks, so I kill those R2 units and lend my exclusive services to my team in the field... Typically results in low scores, but the appreciation and longevity of that team member makes up for it.
</font></font>

Anonymous
10-25-2004, 10:36 AM
Having a "bot-buddy" helps with those special deliveries. Most of the vehicles can carry two whether they are actual players or a bot. If they are a bot, jump out, issue the hold command, and take over the spawn.

He'll give you some cover and if you do happen to die, he won't give up the vehicle.

BTW, it is REALLY hard to repair a moving AT-ST! If you want to be repaired, you have to hold still for a min.

I wonder if you place a mine on the repair droid if it would destroy it if an enemy vehicle tried to use it? That way, a friendly could still make use of it and it would be booby-trapped for the enemy.

Things that make you go hmmmmmmmmmmm. :-k

This thread should STILL be moved to the SW:BF heading!