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View Full Version : First 10 minutes of R6V2



CO D0G
03-13-2008, 08:09 PM
sweet video showing the first 10 minutes of the game. not too much new here, but enough to get the blood flowin'.

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http://www.gamersyde.com/stream_6464_en.html


<span style="font-weight: bold;">Edited to embed the video - soul>

Bourbon
03-13-2008, 10:20 PM
<P mce_keep="true">Rainbow Six: Vegas 1.5
<P mce_keep="true">Just kidding. looks cool, and looking forward to it.

CO D0G
03-13-2008, 10:51 PM
Edited to embed the video - soulsoul you are my hero.... [;)]

well, this dude is playin' on normal. i hate that light-up red reticule! either way, it is kinda 1.5-ish in the first ten minutes. but, at least the graphics show some marked improvement.

i like the snow map. maybe we'll actually get to use some white camo in MP. actually this brings me to something i was hopin' they'd add to the game, and i haven't heard anything about it. i was hoping they'd let you save more than one build for your character. so, for example, you could have a white camo build that you could easily select for snow maps, a khaki build for desert, grey for office buildings, etc. it was so tedious to try and change all your camo and armor to match a map you might play. allotta people would say it didn't matter, but i used to love the people who would try to snipe from the 2nd floor of streets with their white camo on!

cdub998
03-14-2008, 04:20 AM
<P mce_keep="true">As long as the multi graphics are on par with the SP I am a happy camper. Literally I'll camp all day. No really I am bringing a tent. and a silenced sniper.

Ballsjaken
03-14-2008, 06:56 AM
i was hoping they'd let you save more than one build for your character. so, for example, you could have a white camo build that you could easily select for snow maps, a khaki build for desert, grey for office buildings, etc. it was so tedious to try and change all your camo and armor to match a map you might play. allotta people would say it didn't matter, but i used to love the people who would try to snipe from the 2nd floor of streets with their white camo on!



i've seen in another preview video that this does exist. i think there's 4 "classes" so to speak. you outfit a cqb, assault, support, and sniper build (the names might be different). whatever weapons you pick, including firing modes (?), persist through the different modes. well, maybe, i know single player you can carry 2 primary weapons while in mp you only get 1...

CO D0G
03-14-2008, 07:14 AM
i've seen in another preview video that this does exist. i think there's 4 "classes" so to speak. you outfit a cqb, assault, support, and sniper build (the names might be different). whatever weapons you pick, including firing modes (?), persist through the different modes. well, maybe, i know single player you can carry 2 primary weapons while in mp you only get 1...well, that's kinda cool. in single player anyways. it'll help you launch a certain build for different situations. but, in MP, it's easy enough to change your weapon(s). what's so tedious is going though and changin' the camo on all your clothes, then all your armor for certain maps. i guess i'm nitpickin'.

Ballsjaken
03-14-2008, 07:22 AM
actually, thats a good point. i'm not sure how camo works into the whole thing.

BullJunior
03-15-2008, 09:00 AM
<P mce_keep="true">




i've seen in another preview video that this does exist. i think there's 4 "classes" so to speak. you outfit a cqb, assault, support, and sniper build (the names might be different). whatever weapons you pick, including firing modes (?), persist through the different modes. well, maybe, i know single player you can carry 2 primary weapons while in mp you only get 1...well, that's kinda cool. in single player anyways. it'll help you launch a certain build for different situations. but, in MP, it's easy enough to change your weapon(s). what's so tedious is going though and changin' the camo on all your clothes, then all your armor for certain maps. i guess i'm nitpickin'. Those classes you speak of are your kits which contain primary and secondary weapons and 2 kinds of equipment. Kitsare a good stating point, but can be adjusted during the 10 seconds it takes to spawn. Camo, on the other hand, is adjusted prior to joining lobby. Considering all permutations of clothing, armor and camo, and half the load time before a matchis uploading each individuals appearance. So, I don't think they will be able to allow camo changes before rounds. Camo didn't seem to help hide you anyway, as long as it wasn't flambouyant. I'd say that a good camo pattern will allow disguise you on 10% of a map. Camo selection may be important for leagues where you will be responsible to cover one area of the map, but for game nights, I think camo customization is there so you can be recognized.

Vampyre
03-15-2008, 09:33 AM
<P mce_keep="true">nice find

Jinglejangs
03-15-2008, 11:05 AM
maybe i just suck but i have yet to tget the video to work.